“Don’t Cut Corners on Art” - Wizards of the Coast and its Generative AI Controversy

Authors
Mark Bender, Zhihao Yu
Region
North America
Topic
Marketing & Sales
Strategy & General Management
Length
3 pages
Student Price
$4.00
Target Audience
Graduate Students
Undergraduate Students

This critical incident highlights the use of generative AI in creative content industries and consumer reaction to the use of generative AI to create content. This critical incident introduces readers to Wizards of the Coast (WotC), a subsidiary of Hasbro that produces the popular tabletop role-playing game Dungeons and Dragons (D&D), and a generative AI controversy over one of its D&D sourcebooks that played out in August 2023. D&D gamers took to social media to voice their displeasure with WotC allegedly using generative AI to create artwork in a sourcebook. Cynthia Williams, President of Hasbro’s Wizards of the Coast and Digital Gaming division, and her team had to consider a response to customers' concerns and whether WotC should develop a policy to guide the use of generative AI by artists and employees. The case asks students to consider a company’s use of generative AI and the potential reaction by consumers, develop a response to public backlash regarding the use of generative AI, and plan an acceptable use of generative AI policy for a business within a creative industry.

Learning Outcomes

In completing this assignment, students should be able to: 

LO1. Understand how companies in content industries may leverage generative AI to help create content. 

LO2. Recognize consumer sentiment to use of AI to generate content. 

LO3. Develop a response to public backlash that unfolds on social media. 

LO4. Plan an acceptable use of generative AI policy for a business within a creative industry. Journal of Critical Incidents, 2024, Volume 17 2 

LO5. Identify when and how to communicate AI functionality in business practices. 

LO6. Distinguish between best use of generative AI practices across industries and businesses.